Click on a picture to open a video in a new window. You will require quick time player to view videos on this site. All material  is copyright (c) Klemen Lozar 2009-2012 unless otherwise specified. All rights reserved.

Saturday, March 21st, 2009 Game VFX, Portfolio, R&D Comments Off

Bouncing Betty

Here’s an explosion effect inspired by S-mine, developed by Germany in the 1930s also known as “Bouncing Betty”. All of the elements are a part of a single particle system, all animation is procedural. Created with Cascade inside UDK.

Saturday, May 19th, 2012 Game VFX No Comments

Fire 1

Real time fire burning in the wind created with UDK Cascade.

Friday, May 18th, 2012 Game VFX No Comments

Mortar Blast

A mortar blast effect made with Cascade.

Friday, May 18th, 2012 Game VFX No Comments

Aura 1

Here is an aura effect I created with Cascade.

Friday, May 18th, 2012 Game VFX No Comments

Blood & Guts

This is a bloody explosion type effect I have been working on. Created with Cascade inside UDK.

Friday, May 18th, 2012 Game VFX No Comments

A lot of new stuff!

 

This is a logo animation I made for Spiral Game Studios. I used RayFire to fragment the geometry and to animate everything in combination with particle flow. Rendered with Vray and composed with After Effects. Awesome sound design by Curtis Churn from Spiral. The concept of the animation is representing an event similar to big bang, a start of something new and big and it all gravitates and revolves around Spiral.

This is a logo animation I made for Spiral, for our new upcoming game Orion: Dino Beatdown. Everything here was created inside After Effects. Awesome sound design by Curtis Churn from Spiral.

Above are only some of more than 80 unique in-game particle systems I created for Orion: Dino Beatdown so far. This was the first time I had a chance to venture into the world of game VFX and I must say I found the whole process of creation very interesting and fulfilling. With a lot of cinematic VFX experience it was also easy enough to jump on board as the whole process felt very familiar, from texture creation to working with particle systems.

Here’s the announcement trailer of our upcoming game Orion: Dino Beatdown. Check it out!

————————————————————————————————————————————————————-

Above you can see 2 teaser images from a big personal project I’m currently busy with among other things. Although a lot of work is already completed unfortunately I can’t show more just yet. Click on the pictures above to open a biger version.

————————————————————————————————————————————————————-

And lastly here is some work I completed a while ago, just haven’t had a chance to show it yet. In this project I was tasked with creation of a character for promotional purposes. I was given concept art and I modeled, textured, rigged and posed this little guy. Some of the poses are a bit weird like that, because later on graphic designers equipped him with various objects for promotion. Click on the picture above to open a biger version.

Tuesday, February 21st, 2012 Portfolio No Comments

Shot Blasting Machine

Here’s the latest project I did at work. This animation is showcasing an industrial sanding machine for a company called Gostol TST. I was given Pro Engineer files of the machine which I had to clean up, rig and prepare for animation. I worked very closely with art director Dejan Suc, who directed the project and designed all of the 2d elements which I then animated in After Effects. I was also responsible for all  the 3d work – scene and material setup, lightning, rigging, all the animation, rendering and compositing. It took about 170 hours over the period of 2 months to get everything done.

The final animation is 5 minutes long and pretty big even when compressed so I provided a few links for you to chose from depending on your connection speeds:

Watch in HD 720 – 52 MB

Watch in HD 1080 – 96 MB

Watch on YouTube – Make sure to watch it in HD

Saturday, July 2nd, 2011 Portfolio 1 Comment

Siege

Here’s a new vfx shot I’ve been working on for quite some time. RayFire was used for rigid body dynamics, particle flow for additional debris and fire embers and fumefx for all the fire and smoke. There are also some stock footage elements in there. I did all the compositing in After Effects.

Saturday, April 16th, 2011 Portfolio No Comments

8 Ball

This is a short FX shot I made during the past week in my spare time. It took me about 8-10 hours for the whole thing without counting the render times which were pretty high. I was thinking of doing a tutorial on this type of simple FX shot sometime in the future.

Sunday, March 20th, 2011 Portfolio No Comments

House Fire

Here’s the final FX shot of the pyro workshop. It could still use a lot more love but I’m calling it finished for the time being. I used RayFire for rigid body dynamics, FumeFX for all the fluid simulations and particle flow for the fire embers.

Saturday, December 18th, 2010 Portfolio No Comments

Mortar Blast

I’m not sure how these 3 concrete blocks came to the middle of the desert. A mortar blast should take care of that problem! This shot was created within a few days for the pyro workshop. I used fumefx, krakatoa and particle flow extensively to achieve this effect.

Friday, November 26th, 2010 Portfolio 1 Comment

Explosion

This week we started looking at explosions. This is what I came up with. I’m using 3 different FumeFX containers for the whole effect.

Sunday, November 14th, 2010 Portfolio 3 Comments

Paper Burn

Here’s the result of the second week of the FumeFx workshop. I used FumeFx for gaseous fluid dynamics nad thinking particles for rigid body dynamics, rendered with Vray composited in After Effects.

Saturday, October 30th, 2010 Portfolio No Comments

Kaboom!

A big scale explosion created with FumeFx and particle flow. Turn on your speakers!

Monday, April 12th, 2010 Portfolio No Comments

Furniture visualisation

This is a scene visualisation project I did some time ago but haven’t really had a chance to post it yet. In this project I was given autocad files of the scenes you see above, so please note that I didn’t model or design anything myself. My work involved scene and material setup, lightning, rendering and compositing. The final product of this project was a catalog for a furniture design fair, as you can tell from the vibrant colors and design itself the catalog advertises bedroom furniture for children. I may be able to post the actual catolog at a later time if I get all the necessary files. Also note that the pictures above are raw resized renders which were later cropped and composited into the catalog by a designer.

Click on the pictures above to open a biger version in a separate window.

Thursday, April 1st, 2010 Portfolio 1 Comment

Flourish

This is a  short FX shot I had been working on for a little longer than I originaly anticipated and now I’m finally calling it done. Fluid dynamics created with Realflow, flowers and butterflies instanced with particle flow. Rendered with vray, composited in After effects.

Friday, March 5th, 2010 Portfolio 1 Comment

Vampire disintegration

vampire-disintegration

Greatly inspired by Allan Mckay’s work, you can go visit his website trough the link on the right side of this page. He has a lot of great free tutorials and dvd’s primarily covering particle systems and fluid dynamics.

Created with 3ds max, Fumefx, rendered with Vray, composited with Fusion and AE.

Turn on your speakers!

>>Youtube link<< —This one is in crappier quality so be sure to watch it in HD

Monday, November 30th, 2009 Portfolio 1 Comment

Sunset

dolphin

This is a quick  exercise made in a couple of days using realflow for fluid dynamics. Rendered with vray.

Tuesday, August 25th, 2009 Portfolio 1 Comment

Short film animations

three-books

kiss

tree

birds

These are just a couple of simple animations I created for a short documentary film about 4 little children’s books and about the creation process behind them. The short film will be featured at a summer festival here in Slovenia.

Tuesday, August 25th, 2009 Portfolio No Comments

Webuniverse

arctur

This is the latest project I did at work. It’s my first motion graphic animation and also first animation I created entirely with Adobe After Effects.

Friday, July 24th, 2009 Portfolio No Comments

RoboCan

can

This is a little personal project I did some time ago but I haven’t posted it yet because it was kind of unfinished so I’ve freed up some time to polish it and here it is.  3D elements were rendered with vray.

Monday, June 1st, 2009 Portfolio No Comments

Bang

bang_small

Small scale explosion I made with FumeFX and particle flow. Rendered with default scanline.

Friday, April 3rd, 2009 Portfolio 6 Comments

Buggy

buggy_animation-test

A test animation of a vehicle that I’m planning to use in a short film. Rendered with vray, vehicle was animated in real time using the MadCar plugin. You can view the official thread of the plugin over at CgSociety’s forums by visiting >this link<. The plugin is easy to use but very powerful and most of all it’s completely free. You should check it out if you’re into vehicle animation.

Tuesday, March 24th, 2009 Portfolio No Comments

Flowers

flower1

flower2

This is an animation project I did with a music band from my town called Mart. I was responsible for the animation in a few shots they had provided to me. The final film was about an hour long and was displayed at the summer festival here.  If you are interested in the band or just want to get a taste of their work you can listen to their music on their myspace blog >>here<<.

Monday, March 23rd, 2009 Portfolio 1 Comment

Power of the water

seng1

This is the first animation project I did at work. It’s about a hydroelectric plant here in Slovenia. The animation was supposed to present the power of water in a stylized fashion. I think it turned out quite well.

Sunday, March 22nd, 2009 Portfolio No Comments

Twister action

tornado1

Inspired by Allan Mckay’s work . This is a procedural tornado animation done with particle flow.

Sunday, March 22nd, 2009 Portfolio No Comments

Fire breather

maxrig-fire1

Here’s a very short animation I made to improve my character animation skills. The credit for the max rig goes to Peter Starostin.

Sunday, March 22nd, 2009 Portfolio 1 Comment

RagDoll havoc

ragdoll21

They all bravely volunteered for the job but they didn’t know what was coming.

Sunday, March 22nd, 2009 Portfolio Comments Off

Hot potatoe challenge

hot-potatoe-challenge1

This is my entry for the “hot potatoe” challenge that was being held over at SimplyCg. The goal was to animate a red ball of any size from screen left to screen right. That was the only rule. Once everybody posted their videos they were all put together in a final sequence which turned out to be pretty funny, you can check it out >>here<<.

Saturday, March 21st, 2009 Portfolio No Comments

How you can reach me

You can send me any comments, ideas or questions you may have about me and my work through this email:

klemen@klemenlozar.com

I will try to answer all of the questions you may have.

You can also post comments to any video in the portfolio and R&D sections and here in the post box if you click the comment icon bellow.

 

 

Saturday, March 21st, 2009 Contact No Comments

Robo Ball

ball

Inspired by Tyson Ibele’s work, my niece’s toy comes to life!

Saturday, March 21st, 2009 Portfolio No Comments

How it all started

disco

My first full body model, rig and animation. This short animation was made for a presentation about my class at the end of high school. In the end it cuts to white because originally there was a short film about my class following the animation.

Saturday, March 21st, 2009 Portfolio No Comments

Hello everybody!

My name is Klemen Lozar and I’m a 3D enthusiast. I’m currently 23-year-old student living in Ajdovscina, Slovenia. I first started with 3D during high school in my spare time when I found out about a program 3d Studio Max.

Other than 3d Studio Max I’am also familiar with software and plugins such as :

-FumeFX, AfterBurn, RealFlow, RayFire, Particle flow, Thinking particles 4 for fluid dynamics, rigid body dynamics and particle effects

-Adobe After Effects, Nuke, Eyeon Fusion for compositing work

-Sony Vegas, Adobe Premiere for video editing

-Adobe Photoshop for texture creation.

-UDK editor and UDK Cascade for real time game effects.

Within the 3d universe I’m especially interested in VFX.

Saturday, March 21st, 2009 About Comments Off