Click on a picture to open a video in a new window. You will require quick time player to view videos on this site. All material is copyright (c) Klemen Lozar 2009-2012 unless otherwise specified. All rights reserved.
Bouncing Betty
Here’s an explosion effect inspired by S-mine, developed by Germany in the 1930s also known as “Bouncing Betty”. All of the elements are a part of a single particle system, all animation is procedural. Created with Cascade inside UDK.
Fire 1
Real time fire burning in the wind created with UDK Cascade.
Blood & Guts
This is a bloody explosion type effect I have been working on. Created with Cascade inside UDK.
A lot of new stuff!
This is a logo animation I made for Spiral Game Studios. I used RayFire to fragment the geometry and to animate everything in combination with particle flow. Rendered with Vray and composed with After Effects. Awesome sound design by Curtis Churn from Spiral. The concept of the animation is representing an event similar to big bang, a start of something new and big and it all gravitates and revolves around Spiral.
This is a logo animation I made for Spiral, for our new upcoming game Orion: Dino Beatdown. Everything here was created inside After Effects. Awesome sound design by Curtis Churn from Spiral.
Above are only some of more than 80 unique in-game particle systems I created for Orion: Dino Beatdown so far. This was the first time I had a chance to venture into the world of game VFX and I must say I found the whole process of creation very interesting and fulfilling. With a lot of cinematic VFX experience it was also easy enough to jump on board as the whole process felt very familiar, from texture creation to working with particle systems.
Here’s the announcement trailer of our upcoming game Orion: Dino Beatdown. Check it out!
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Above you can see 2 teaser images from a big personal project I’m currently busy with among other things. Although a lot of work is already completed unfortunately I can’t show more just yet. Click on the pictures above to open a biger version.
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And lastly here is some work I completed a while ago, just haven’t had a chance to show it yet. In this project I was tasked with creation of a character for promotional purposes. I was given concept art and I modeled, textured, rigged and posed this little guy. Some of the poses are a bit weird like that, because later on graphic designers equipped him with various objects for promotion. Click on the picture above to open a biger version.
Shot Blasting Machine
Here’s the latest project I did at work. This animation is showcasing an industrial sanding machine for a company called Gostol TST. I was given Pro Engineer files of the machine which I had to clean up, rig and prepare for animation. I worked very closely with art director Dejan Suc, who directed the project and designed all of the 2d elements which I then animated in After Effects. I was also responsible for all the 3d work – scene and material setup, lightning, rigging, all the animation, rendering and compositing. It took about 170 hours over the period of 2 months to get everything done.
The final animation is 5 minutes long and pretty big even when compressed so I provided a few links for you to chose from depending on your connection speeds:
Siege
Here’s a new vfx shot I’ve been working on for quite some time. RayFire was used for rigid body dynamics, particle flow for additional debris and fire embers and fumefx for all the fire and smoke. There are also some stock footage elements in there. I did all the compositing in After Effects.
8 Ball
This is a short FX shot I made during the past week in my spare time. It took me about 8-10 hours for the whole thing without counting the render times which were pretty high. I was thinking of doing a tutorial on this type of simple FX shot sometime in the future.
House Fire
Here’s the final FX shot of the pyro workshop. It could still use a lot more love but I’m calling it finished for the time being. I used RayFire for rigid body dynamics, FumeFX for all the fluid simulations and particle flow for the fire embers.
Mortar Blast
I’m not sure how these 3 concrete blocks came to the middle of the desert. A mortar blast should take care of that problem! This shot was created within a few days for the pyro workshop. I used fumefx, krakatoa and particle flow extensively to achieve this effect.
Explosion
This week we started looking at explosions. This is what I came up with. I’m using 3 different FumeFX containers for the whole effect.
Paper Burn
Here’s the result of the second week of the FumeFx workshop. I used FumeFx for gaseous fluid dynamics nad thinking particles for rigid body dynamics, rendered with Vray composited in After Effects.
Furniture visualisation
This is a scene visualisation project I did some time ago but haven’t really had a chance to post it yet. In this project I was given autocad files of the scenes you see above, so please note that I didn’t model or design anything myself. My work involved scene and material setup, lightning, rendering and compositing. The final product of this project was a catalog for a furniture design fair, as you can tell from the vibrant colors and design itself the catalog advertises bedroom furniture for children. I may be able to post the actual catolog at a later time if I get all the necessary files. Also note that the pictures above are raw resized renders which were later cropped and composited into the catalog by a designer.
Click on the pictures above to open a biger version in a separate window.
Flourish
This is a short FX shot I had been working on for a little longer than I originaly anticipated and now I’m finally calling it done. Fluid dynamics created with Realflow, flowers and butterflies instanced with particle flow. Rendered with vray, composited in After effects.
Vampire disintegration
Greatly inspired by Allan Mckay’s work, you can go visit his website trough the link on the right side of this page. He has a lot of great free tutorials and dvd’s primarily covering particle systems and fluid dynamics.
Created with 3ds max, Fumefx, rendered with Vray, composited with Fusion and AE.
Turn on your speakers!
>>Youtube link<< —This one is in crappier quality so be sure to watch it in HD
Sunset
This is a quick exercise made in a couple of days using realflow for fluid dynamics. Rendered with vray.
Short film animations
These are just a couple of simple animations I created for a short documentary film about 4 little children’s books and about the creation process behind them. The short film will be featured at a summer festival here in Slovenia.
Webuniverse
This is the latest project I did at work. It’s my first motion graphic animation and also first animation I created entirely with Adobe After Effects.
RoboCan
This is a little personal project I did some time ago but I haven’t posted it yet because it was kind of unfinished so I’ve freed up some time to polish it and here it is. 3D elements were rendered with vray.
Buggy
A test animation of a vehicle that I’m planning to use in a short film. Rendered with vray, vehicle was animated in real time using the MadCar plugin. You can view the official thread of the plugin over at CgSociety’s forums by visiting >this link<. The plugin is easy to use but very powerful and most of all it’s completely free. You should check it out if you’re into vehicle animation.
Flowers
This is an animation project I did with a music band from my town called Mart. I was responsible for the animation in a few shots they had provided to me. The final film was about an hour long and was displayed at the summer festival here. If you are interested in the band or just want to get a taste of their work you can listen to their music on their myspace blog >>here<<.
Power of the water
This is the first animation project I did at work. It’s about a hydroelectric plant here in Slovenia. The animation was supposed to present the power of water in a stylized fashion. I think it turned out quite well.
Twister action
Inspired by Allan Mckay’s work . This is a procedural tornado animation done with particle flow.
Fire breather
Here’s a very short animation I made to improve my character animation skills. The credit for the max rig goes to Peter Starostin.
Hot potatoe challenge
This is my entry for the “hot potatoe” challenge that was being held over at SimplyCg. The goal was to animate a red ball of any size from screen left to screen right. That was the only rule. Once everybody posted their videos they were all put together in a final sequence which turned out to be pretty funny, you can check it out >>here<<.
How you can reach me
You can send me any comments, ideas or questions you may have about me and my work through this email:
klemen@klemenlozar.com
I will try to answer all of the questions you may have.
You can also post comments to any video in the portfolio and R&D sections and here in the post box if you click the comment icon bellow.
How it all started
My first full body model, rig and animation. This short animation was made for a presentation about my class at the end of high school. In the end it cuts to white because originally there was a short film about my class following the animation.
Hello everybody!
My name is Klemen Lozar and I’m a 3D enthusiast. I’m currently 23-year-old student living in Ajdovscina, Slovenia. I first started with 3D during high school in my spare time when I found out about a program 3d Studio Max.
Other than 3d Studio Max I’am also familiar with software and plugins such as :
-FumeFX, AfterBurn, RealFlow, RayFire, Particle flow, Thinking particles 4 for fluid dynamics, rigid body dynamics and particle effects
-Adobe After Effects, Nuke, Eyeon Fusion for compositing work
-Sony Vegas, Adobe Premiere for video editing
-Adobe Photoshop for texture creation.
-UDK editor and UDK Cascade for real time game effects.
Within the 3d universe I’m especially interested in VFX.
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Latest news
- Bouncing Betty May 19, 2012
- Fire 1 May 18, 2012
- New content May 18, 2012
- Mortar Blast May 18, 2012
- Aura 1 May 18, 2012
- Blood & Guts May 18, 2012
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