I’ve been working on a new personal project in UE4 which involved making my first realtime character. Obviously inspired by Minions from Despicable Me films, this guy is fully rigged and waiting for animation. I’m currently blocking out the environment and finishing the storyboards, still quite a way to go. The image above is straight from Unreal 4.
Polycount is currently hosting a Riot Games art contest and I’m participating in the VFX category. You can track my progress by clicking on the banner above!
Here’s a couple of electric effects I’ve been experimenting with recently. My goal was to present a really stylised 2D look in a 3D environment ready to be used in games. I’ve animated the electric elements in flash and used that as reference to build a real time effect in Unreal Engine 4 using meshes and sprites.
This is a showcase of some of the fire effects I’ve made recently for practice. I aimed for realism, quite happy with the results. UDK as usual.
Here’s the latest personal project I recently finished. Everything made by myself except the aircraft model which I purchased from Video Copilot. It took me about a month to create in spare time after work and on weekends. Rendered in realtime with UDK and as usual I used 3ds Max for all additional modeling, dynamic simulations and keyframe animation.
Ever since I saw the famous wildfire explosion in the second season of Game of Thrones I wanted to recreate it in some way, working in the games industry it seemed only appropriate I do it in real-time! It took me about a month working in my spare time, evenings and weekends to get it all done. Everything was created inside UDK and rendered in real time. All modelling, textures, shaders, lighting, visual effects and dynamic simulations created by myself.
Since the shot above is pretty short I decided to make a breakdown to better showcase some of the work that went into making this. Soundtrack is Nine Inch Nails - Ghosts I (creative commons license)
Edit: I re-uploaded both videos in 1080p!
I’ve been working on a new shader that is really useful for all kinds of fiery effects, best of all it’s pretty cheap in terms of performance. It’s the closest I”ve ever got to making a decent billowing fire type of effect. Above is a little compilation of some of the tests I did while working on this. Map in the background is from Recruits.
Youtube link: Pyro Shader
Almost april and still white winter here, not weird at all. Nothing to do but stay in and work on some VFX! Wanted to do something more magical as I’ve been doing a lot of explosions and other effects more grounded in reality lately, so here it is!
Youtube link: Ghostly
Here’s my attempt at a large scale explosion with UDK. The explosion is composed of 3 emitters triggered in matinee, one for the main body in the center and one at each side. I’m also spawning a point light to bring it all more together. It’s pretty heavy in terms of performance but it could easily be a part of a real time cinematic sequence. Turn on your speakers!
Youtube link: Large Scale Explosion
Youtube link: Recruits FX update
Check out this new trailer showcasing some more of the new helicopter gameplay from Recruits!