Pixel Art

PixelArt_1I took some time to work on something a bit different this past week so I tried my hand at pixel art. I used a combination of hand and procedural animation. It wasn’t as easy as it first seemed but I really enjoyed the process. Click to enlarge, I couldn’t fit the full res on the page.

Friday, January 16th, 2015 1 Comment

Work in progress

Minion_4I’ve been working on a new personal project in UE4 which involved making my first realtime character. Obviously inspired by Minions from Despicable Me films, this guy is fully rigged and waiting for animation. I’m currently blocking out the environment and finishing the storyboards, still quite a way to go. The image above is straight from Unreal 4.

RiotContestPolycount is currently hosting a Riot Games art contest and I’m participating in the VFX category. You can track my progress by clicking on the banner above!

Sunday, October 26th, 2014 Comments Off on Work in progress

Stylised Lightning

Here’s a couple of electric effects I’ve been experimenting with recently. My goal was to present a really stylised 2D look in a 3D environment ready to be used in games. I’ve animated the electric elements in flash and used that as reference to build a real time effect in Unreal Engine 4 using meshes and sprites.

Sunday, June 22nd, 2014 3 Comments

Quick update

I’ve been working on a few more magical type of effects which I don’t get to work on too often. Video followed by a quick breakdown of the effect.

Another random magic effect.

Brief compilation of some of the updated effects I did for Recruits.

Tuesday, April 8th, 2014 Comments Off on Quick update


This is a showcase of some of the fire effects I’ve made recently for practice. I aimed for realism, quite happy with the results. UDK as usual.

Watch it on my Vimeo channel.
Watch it on my Youtube channel.

Sunday, February 23rd, 2014 Comments Off on Fire

Crash Landing

Here’s the latest personal project I recently finished. Everything made by myself except the aircraft model which I purchased from Video Copilot. It took me about a month to create in spare time after work and on weekends. Rendered in realtime with UDK and as usual I used 3ds Max for all additional modeling, dynamic simulations and keyframe animation.

Watch on YouTube: Crash Landing
Watch on Vimeo: Crash Landing

Saturday, November 23rd, 2013 4 Comments


Ever since I saw the famous wildfire explosion in the second season of Game of Thrones I wanted to recreate it in some way, working in the games industry it seemed only appropriate I do it in real-time! It took me about a month working in my spare time, evenings and weekends to get it all done. Everything was created inside UDK and rendered in real time. All modelling, textures, shaders, lighting, visual effects and dynamic simulations created by myself.

Since the shot above is pretty short I decided to make a breakdown to better showcase some of the work that went into making this. Soundtrack is Nine Inch Nails – Ghosts I (creative commons license)

Edit: I re-uploaded both videos in 1080p!

Watch it on my Vimeo channel
Watch it on my Youtube channel

Saturday, June 29th, 2013 Comments Off on WildFire

Pyro Shader

GameFX_PyroShaderI’ve been working on a new shader that  is really useful for all kinds of fiery effects, best of all it’s pretty cheap in terms of performance. It’s the closest I”ve ever got to making a decent billowing fire type of effect. Above is a little compilation of some of the tests I did while working on this. Map in the background is from Recruits.

Youtube link: Pyro Shader

Monday, April 15th, 2013 2 Comments


Ghostly Almost april and still white winter here, not weird at all. Nothing to do but stay in and work on some VFX! 🙂 Wanted to do something more magical as I’ve been doing a lot of explosions and other effects more grounded in reality lately, so here it is!

Youtube link: Ghostly

Sunday, March 24th, 2013 Comments Off on Ghostly

Large Scale Explosion

GameFX_LargeScale_Explosion Here’s my attempt at a large scale explosion with UDK. The explosion is composed of 3 emitters triggered in matinee, one for the main body in the center and one at each side. I’m also spawning a point light to bring it all more together. It’s pretty heavy in terms of performance but it could easily be a part of a real time cinematic sequence. Turn on your speakers!

Youtube link: Large Scale Explosion

Saturday, February 16th, 2013 Comments Off on Large Scale Explosion
All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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