Large Scale Explosion

GameFX_LargeScale_Explosion Here’s my attempt at a large scale explosion with UDK. The explosion is composed of 3 emitters triggered in matinee, one for the main body in the center and one at each side. I’m also spawning a point light to bring it all more together. It’s pretty heavy in terms of performance but it could easily be a part of a real time cinematic sequence. Turn on your speakers!

Youtube link: Large Scale Explosion

Saturday, February 16th, 2013 Comments Off on Large Scale Explosion

Recruits FX update

Here’s a short compilation of some of the FX work I did for Recruits recently, mainly the flamethrower and helicopter effects. Everything is still a work in progress.

Youtube link: Recruits FX update

Above is a teaser image from a little personal project I’m working on in UDK. It’s almost done, just have to polish it a bit more and bring it all together. Stay tuned!


 Check out this new trailer showcasing some more of the new helicopter gameplay from Recruits!

Wednesday, February 13th, 2013 1 Comment

Napalm Run

This is a preview of one of the new effects I made for Recruits, you’ll be able to call in napalm strikes like this on your enemies in the game. Turn up your speakers!

If you want to see Recruits on Steam vote us up on Steam Greenlight!

Youtube link: Napalm Run

Sunday, November 18th, 2012 Comments Off on Napalm Run

Recruits

Edit: Now live on Desura!  This is initial alpha release with core gameplay and 3 levels. Get the game here!

This is an alpha teaser trailer for an indie title Recruits which I’m working on.

Here’s a compilation of some of the FX work I did for an Indie title Recruits. I did all the FX  including environment FX like falling leaves, rain and rain puddles. This footage is from an earlier alpha build.

Friday, July 20th, 2012 Comments Off on Recruits

Acid Pool

A new effect I made with cascade in UDK. It’s a liquid pool of acid. The shape of the puddles is randomized so it’s easy to achieve different kinds of looks.

Youtube link: Acid Pool

Friday, July 20th, 2012 Comments Off on Acid Pool

Weapon FX 1

Here’s a full weapon FX I made. It’s composed of a few different effects such as a muzzle flash, shell casings, bullet tracers, smoke trails and bullet impacts. Please note that I didn’t create the gun model.

Youtube link: Weapon FX 1

Wednesday, June 6th, 2012 7 Comments

Flamethrower

This is a flamethrower effect I am working on. It’s an effect that’s pretty tricky to get to look and feel right but I’m pretty happy with what I came up with so far. It uses procedural materials and no flipbook textures at all which means it’s very efficient and cheap, particle counts are very low too. Made with UDK.

Youtube link: Flamethrower

Monday, June 4th, 2012 Comments Off on Flamethrower

Water Splash

Here’s a new water effect I’m currently experimenting with. It’s very easy to adjust the look whether I want it to look like a mild stream or a bigger almost waterfall type of effect.

Youtube link:  Water Splash

Thursday, May 31st, 2012 2 Comments

Magic Blast

A magical explosion effect I was inspired to make after playing too much Diablo 3.

Youtube link:  Magic Blast

Monday, May 28th, 2012 Comments Off on Magic Blast

Bouncing Betty

Here’s an explosion effect inspired by S-mine, developed by Germany in the 1930s also known as “Bouncing Betty”. All of the elements are a part of a single particle system, all animation is procedural. Created with Cascade inside UDK.

Youtube link:  Bouncing Betty

Saturday, May 19th, 2012 Comments Off on Bouncing Betty
All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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