Large Scale Explosion

GameFX_LargeScale_Explosion Here’s my attempt at a large scale explosion with UDK. The explosion is composed of 3 emitters triggered in matinee, one for the main body in the center and one at each side. I’m also spawning a point light to bring it all more together. It’s pretty heavy in terms of performance but it could easily be a part of a real time cinematic sequence. Turn on your speakers!

Youtube link: Large Scale Explosion

Saturday, February 16th, 2013
All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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